constvec3WHITE(1.0,1.0,1.0);
constvec3BLACK(0.0,0.0,0.0);
constvec3RED(1.0,0.0,0.0);
constvec3GREEN(0.0,1.0,0.0);
constvec3BLUE(0.0,0.0,1.0);
constintCIRCLE_NUM_POINTS=100;
constintELLIPSE_NUM_POINTS=100;
constintTRIANGLE_NUM_POINTS=3;
constintSQUARE_NUM=6;
constintSQUARE_NUM_POINTS=4*SQUARE_NUM;
constintTOTAL_NUM_POINTS=TRIANGLE_NUM_POINTS+SQUARE_NUM_POINTS+CIRCLE_NUM_POINTS+ELLIPSE_NUM_POINTS;